Proxima Inspector works by running an HTTP and WebSocket server in your game, which you can connect to from a web browser.
Proxima has been tested with different Unity versions on the following platforms. See the test matrix below.
These platforms are not regularly tested, but based on reports gathered from Proxima users:
Platform | API Compatibility | Scripting Backend | 2019.4.13 | 2021.3.5 | 2023.1.13 |
---|---|---|---|---|---|
Windows Editor | .NET Standard | N/A | Pass | Pass | Pass |
Windows Editor | .NET Framework | N/A | Pass | Pass | Pass |
Windows | .NET Standard | Mono | Pass | Pass | Pass |
Windows | .NET Standard | IL2CPP | Pass | Pass | Pass |
Windows | .NET Framework | Mono | Pass | Pass | Pass |
Windows | .NET Framework | IL2CPP | Pass | Pass | Pass |
OSX Editor | .NET Standard | N/A | Pass | Pass | Pass |
OSX Editor | .NET Framework | N/A | Pass | Pass | Pass |
OSX | .NET Standard | Mono | Pass | Pass | Pass |
OSX | .NET Standard | IL2CPP | Pass | Pass | Pass |
OSX | .NET Framework | Mono | Pass | Pass | Pass |
OSX | .NET Framework | IL2CPP | Pass | Pass | Pass |
Android [1] | .NET Standard | Mono | Pass | Pass | Pass |
Android [1] | .NET Standard | IL2CPP | Pass | Pass | Pass |
Android [1] | .NET Framework | Mono | Pass | Pass | Pass |
Android [1] | .NET Framework | IL2CPP | Pass | Pass | Pass |
iOS [1] | .NET Standard | IL2CPP | Pass | Pass | Pass |
iOS [1] | .NET Framework | IL2CPP | Pass | Pass | Pass |
UWP [2] | .NET Standard | IL2CPP | Pass | Pass | Pass |
UWP [2] | .NET Framework | IL2CPP | Pass | Pass | Pass |
WebGL [3] | .NET Standard | IL2CPP | Pass | Pass | Pass |
WebGL [3] | .NET Framework | IL2CPP | Pass | Pass | Pass |